Transfer learning: 'storing knowledge gained while solving one problem and applying it to a different but related problem. For example, knowledge gained while learning to recognize cars could apply when trying to recognize trucks'
ReLu: Rectified linear unit
f(x) = max(0, x)
Meta-learning: 'Learning to learn'
Support vector machine (SVM)
Perceptron (McCulloch-Pitts)
Linear classification
Support vector machines (SVM): Can do linear classification
Forecasting algorithms
Autoregression
Moving average
Value iteration
Q-Learning
Policy (π)
Discounted rewards
R(s): reward associated with state s
Markov process
MDP: Markov decision process
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Bellmann equation for utility
U(s) = R(s) + γ max [P(s'|s, a) * U(s')]
a∈A
This essentially says this:
Utility of a state = Reward of that state + Utility of next state
From here:
A sketch C(X) of some data set X with respect to some function f is a compression of X that allows us to compute, or approximately compute, f (X) given access only to C(X).